GoodGraphics2.png, Now In 3D

The second step in building my DX11 graphics engine was to move from drawing an untextured quad to drawing an untextured model.  Pretty exciting stuff!  The camera at this point was so primitive that this was the best capture I could take that actually showed the 3D nature of the cube. Also, I’m pretty sure that all of the mesh data was hardcoded at this point.

This image was taken on 7/10/12.

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