Around this time, summer school was wrapping up and I got pretty busy prepping for all of my finals and projects due at the end of the semester. Unfortunately, that also meant that there wasn’t a lot of graphics work getting done at the time. The big update here is that these pyramids are a mesh that I built in Max and exported through the FBX conversion pipeline that I wrote for our engine. Each pyramid is 8k polys, and there are a lot of them in the scene.
This image was taken on 8/14/12.