The next step was to add texturing to my 3D cube. I took a texture we had used in my 2D game the previous year (if you ever played Coalescence, you’ll recognize it as the solid element) and put that on every face. Literally the simplest UV unwrapping I could do. Also, all of the mesh data was still hardcoded. And the camera was still terrible.
This image was taken on 7/11/12.