When I joined Team Fizz over the summer, it was to specifically focus on graphics development. Even though I’ve also been part of a lot of engine architecture work, graphics is my primary role and one that I’ve tried to embrace by learning everything I can as I go. One decision I made when I started was to completely start from scratch in DirectX 11 instead of rehashing the DX9 engine I built last year and updating it for 3D. In doing so, I’ve also pseudo-documented my progress in a series of screen captures that I’ve titled GoodGraphicsXX. Going forward, I’ll be posting those here as I make them, but for all previous images I’ll be back posting them in quick succession right now.
This is the image that started it all, GoodGraphics01.png. It’s a pretty unexciting untextured quad, and took over a week to get to this stage. Which is pretty embarrassing.
This image was taken on 7/7/12.