This was a quick video I put together after our Engine Proof presentation. It shows off all of the graphical features I’d put into the engine at this point. Watching it reminds me that the glow outlines weren’t implemented until after this milestone, so chronologically this video comes after GoodGraphics12.png.
Also, the first (terrible) iteration of shadow mapping made it in before the milestone. You’ll notice the intense flickering which was the result of using a perspective projection to create the shadow map. You might ask yourself why I’d do that. The answer is that it was a very misguided attempt to make the shadow map fit the scene regardless of the scene’s world width. I figured out shortly after that this was a really bad idea.
This video was taken on 10/2/12.